![]() ![]() This comes with the bonus option of being able to download any version you'd like. For the latest version and a theoretically "easy" installation, you can use the App Store. This will return you back to the home folder. If you really want to, you can first type cd before typing the commands in the below steps. This means that you don't need to navigate to any particular folder. These commands can be typed into your present working directory. Note that I have listed some Terminal commands in the steps below. Here's an overview of the steps to install Xcode Then you'll need the command line tool, which is yet another 1.5 gigabytes. When you unzip it, that's another 17 gigabytes. xip file (v11.4.1 at the time of writing) is ~8 gigabytes zipped. Be sure to have at least 30 gigabytes of free space on your computer.The latest version is around 8 gigabytes in size. You'll need a good, stable internet connection.If you are on a PC, sadly you won't be able to use Xcode. Here are some handy tips to know before you get started: This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish. So there we are, rant over, it's actually an OK IDE for the most part and I do actually enjoy writing software for iOS.Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple. What makes that really, really frustrating is that my iPhone will auto-update, and until I update Xcode I can't run anything because each new iOS version needs an Xcode update. Anyway, with Xcode and Office installed, I have around 8GB free normally, and that isn't enough to update Xcode - it seems to need double the size of the app in free disk space to just run an update, and it's a pretty big app. We can't all afford to spend basically every penny we have to get more than 128GB disk space. For a long time, Apple sold laptops with comically small disks. Random crashes of the text editor, random blank regions of story boards, random 100% CPU usage from some swift thing or other, random build errors that just go away, random not connecting to an iOS device to run a new build - those are the problems I see on an almost daily basis. Xcode is OK, but it has too many bugs and quirks really. I've been programming for a while, and I've used quite a few of the major IDEs. Mostly OK, still a little buggy, updates are way too big Some features may require Internet access. ![]() To submit your apps to the App Store you must be a member of the Apple Developer Program. To test or run applications on an iPhone, iPad, Apple TV, or Apple Watch all you need is a free Apple ID.
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