Hello Neighbor 2 knocks it out of the neighborhood for anyone who is a fan of this family-friendly yet horror title.Interact with the blue lamp on the left and pick up the weight from the cardboard box on the right.įor the third gear, you’ll need to interact with the blue lamp found at the far wall of the study room in the museum.īefore entering the newly-opened room, pick up the weight from the cardboard box on your right. However, anyone quickly frustrated or unfamiliar with lore may start seeing the cracks earlier than others. It’s definitely right in line with anything a fan of the series will want. Playing to the theme and letter of the law of the game, I had a lot of fun. Also, a certain point in a set of stairs I could not walk up, and had to jump. Meanwhile, a puzzle piece is inside a grate in a house above a six foot tall cabinet, and I was stuck for a good while because I didn’t even begin to think I could jump up there. If I want to be on the other side of it, I have to walk a big loop, because I can’t jump the tape three feet off the ground. There’s a maze of police tape out in the community with no point of being there. I also ran across the occasional frustration in level geometry. Again, I see the gameplay loop, but I feel that you can exploit it, and sadly it can exploit you as well. I feel this goes against the whole vibe, and definitely feels weird to be discovering secrets that someone would never want out only to have them stop at the invisible edge of their property and stare at me intently. Villain puts that doll I held back, but leaves the other two I messed with? The dolls that “if they are set up right release one of the keys hiding my secrets”? It’s a little obtuse to me.īy the sixth or so time I carefully sneaked through the home, picking up the last two parts to get a key only to get caught from behind to lose all progress, it turned into a speedrun challenge for me, trying to push through and get parts then get right on the outside of the property so I could at least try a different direction. Get the third, stand at the shelf, try to align my reticle, get caught. I find, puzzle out two of them, put them where they belong. Canonically this feels weird: Put three dolls in order on a shelf. If I get a puzzle piece in the right place, it stays there if not, it gets put back where it started. This would cause delays in my action which could lead to inevitably being caught by the antagonist. Using the Nintendo Switch Joy-Con analogs (drift free), I often struggled to get the tiny reticle directly over an item to pick up (a thin crowbar, an awkwardly shaped doll, etc). Like I said, this is my first foray into the series, but I did have a few problems with how it is presented. Most of the game follows a similar gameplay loop. ![]() The police officer at the residence chucks you out when he finds you as you go about figuring out puzzles to get keys that eventually unlock a basement door. My first walk into the community felt unguided, as I sauntered around tons of similarly designed shells of homes until I found one with someone actually inside. Instead of a single neighbor, you are dealing with an entire community now, each neighbor touting their own unique AI, though their end goal is always to get you so I can’t see them being horrendously different in the end. I just wish there was more of the initial setup. Irregardless, as you get deeper into the game the story fleshes out a bit more and draws you in. ![]() I suppose I’m more concerned that someone would knock me out with a shovel then put me back in my bed at home instead of kill me, or that these people who catch you in their house full of obtuse puzzles will just catch you and throw you to the street. I’d just love to be immersed in the lore a bit more, but am aware that those who have consumed all Hello Neighbor media may consider it a retread. ![]() ![]() I say this because at first glance upon boot up, there is a short cutscene followed by a basic tutorial-like level before you get into the meat of the game that brings a newbie a whole lot of questions. Games like Hello Neighbor 2 make me long for the classic era of physical media, where I’d go to the store and pick up a title like this, then head out to the car and pore over the back of the box and the instruction manual, usually crafted with care and full of bits of the mystery to get me into the mood to play.
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